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- global gGuyTextList
-
- on enterFrame
- if rollOver(4) then
- cursor([member("pointy").memberNum, member("pointy_mask").memberNum])
- end if
- if rollOver(3) then
- if gGuyTextList = [:] then
- go("guyRoll_1")
- else
- if getaProp(gGuyTextList, #a) = 1 then
- go("guyRoll_2")
- else
- if getaProp(gGuyTextList, #b) = 2 then
- go("guyRoll_3")
- else
- if getaProp(gGuyTextList, #c) = 3 then
- go("guyRoll_3")
- end if
- end if
- end if
- end if
- set the member of sprite 7 to member("eyesLOOP")
- end if
- if rollOver(5) then
- go("nipples")
- set the member of sprite 7 to member("eyesLOOP")
- end if
- if rollOver(6) then
- go("nipples")
- set the member of sprite 7 to member("eyesLOOP")
- end if
- if not rollOver(4) then
- cursor(-1)
- end if
- end
-
- on exitFrame
- go(the frame)
- end
-